By Aske Plaat, Jaap van den Herik, Walter Kosters
This publication constitutes the completely refereed post-conference proceedings of the 14th overseas convention on Advances in machine video games, ACG 2015, held in Leiden, The Netherlands, in July 2015. The 22 revised complete papers offered have been conscientiously reviewed and selected from 34 submissions. The papers conceal a variety of topics reminiscent of Monte-Carlo Tree seek and its improvements; theoretical elements and complexity; research of online game features; seek algorithms; and laptop studying.
Read Online or Download Advances in Computer Games: 14th International Conference, ACG 2015, Leiden, The Netherlands, July 1-3, 2015: Revised Selected Papers PDF
Similar structured design books
Compliment for Microsoft content material administration Server 2002 "This is a type of infrequent books that you're going to learn to profit in regards to the product and continue re-reading to discover these tidbits that you just neglected sooner than. want to know the right way to setup CMS? Microsoft content material administration Server 2002: a whole consultant will let you know.
Info warehouses range considerably from conventional transaction-oriented operational database purposes. Indexing innovations and index constructions utilized within the transaction-oriented context should not possible for facts warehouses. This paintings develops particular heuristic indexing strategies which approach variety queries on aggregated information extra successfully than these generally utilized in transaction-oriented platforms.
This monograph describes a mode of knowledge modelling whose simple goal is to make databases more straightforward to take advantage of by means of delivering them with logical facts independence. to accomplish this, the nested UR (universal relation) version is outlined by way of extending the classical UR version to nested family members. Nested relatives generalize flat relatives and make allowance hierarchically based items to be modelled without delay, while the classical UR version permits the person to view the database as though it have been composed of a unmarried flat relation.
This e-book constitutes the refereed lawsuits of the twenty first overseas convention on Analytical and Stochastic Modelling ideas and purposes, ASMTA 2014, held in Budapest, Hungary, in June/July 2014. The 18 papers provided have been conscientiously reviewed and chosen from 27 submissions. The papers speak about the most recent advancements in analytical, numerical and simulation algorithms for stochastic structures, together with Markov tactics, queueing networks, stochastic Petri nets, procedure algebras, online game idea, and so forth.
- Algorithms & Data Structures: The Science Of Computing
- Sams Teach Yourself Beginning Databases in 24 Hours
- Theory and Practice of Natural Computing: Third International Conference, TPNC 2014, Granada, Spain, December 9-11, 2014. Proceedings
- Computational analysis and design of bridge structures
- Random Trees: An Interplay between Combinatorics and Probability
- Advanced Information Systems Engineering: 20th International Conference, CAiSE 2008 Montpellier, France, June 18-20, 2008, Proceedings
Extra info for Advances in Computer Games: 14th International Conference, ACG 2015, Leiden, The Netherlands, July 1-3, 2015: Revised Selected Papers
Amabot was originally written using mini-max techniques and, playing under the name Invader, was one of the top Amazons programs at the Computer Olympiads from 2001–2005 , but never ﬁnished in ﬁrst place. After converting from mini-max to EPT, Amabot has won each of the last ﬁve Computer Olympiads it has entered. Breakbot is a more recent program. In contrast to Amabot, it was originally written as an MCTS program and then was migrated over to the MCTSEPT approach. The pure MCTS version played a fairly average game, whereas c Springer International Publishing Switzerland 2015 A.
Am. 230, 106–108 (1974) 13. : Monte-Carlo tree search and rapid action value estimation in computer go. Artif. Intell. 175(11), 1856–1875 (2011) 14. : General game playing: overview of the AAAI competition. AI Mag. 26(2), 62–72 (2005) 15. 0: a pattern-based MCTS hex player. In: Computers and Games - 8th International Conference, CG 2013, Yokohama, Japan, 13–15 August 2013, Revised Selected Papers, pp. 60–71 (2013) 16. : Monte-Carlo simulation balancing in practice. , Plaat, A. ) CG 2010. LNCS, vol.
LNCS, vol. 6625, pp. 501–510. Springer, Heidelberg (2011) 23. : Biasing Monte-Carlo simulations through RAVE values. , Plaat, A. ) CG 2010. LNCS, vol. 6515, pp. 59–68. Springer, Heidelberg (2011) 24. : Nested rollout policy adaptation for Monte Carlo tree search. In: IJCAI, pp. 649–654 (2011) 25. : Solving breakthrough with race patterns and job-level proof number search. , Plaat, A. ) ACG 2011. LNCS, vol. 7168, pp. 196–207. Springer, Heidelberg (2012) 26. : Self-adaptation of playing strategies in general game playing.